Remove SetProperty(...cPlayer)
Enchantment table, anvil windows are already opened one per-player.
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@@ -3251,7 +3251,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
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void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
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void cClientHandle::SendWindowProperty(const cWindow & a_Window, size_t a_Property, short a_Value)
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{
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m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
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}
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