Remove SetProperty(...cPlayer)
Enchantment table, anvil windows are already opened one per-player.
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@@ -189,7 +189,7 @@ bool cBrewingstandEntity::UsedBy(cPlayer * a_Player)
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void cBrewingstandEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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void cBrewingstandEntity::BroadcastProgress(size_t a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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