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Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979)

This commit is contained in:
Lane Kolbly
2017-08-29 18:35:53 -05:00
committed by Safwat Halaby
parent fa5bf7d5cd
commit 1f9788a801
3 changed files with 11 additions and 4 deletions

View File

@@ -1353,12 +1353,13 @@ void cEntity::DetectCacti(void)
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown)
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
{
m_NewWorld = a_World;
m_NewWorldPosition = a_NewPosition;
m_IsWorldChangeScheduled = true;
m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
m_WorldChangeSendRespawn = a_ShouldSendRespawn;
}
@@ -1378,7 +1379,7 @@ bool cEntity::DetectPortal()
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
}
MoveToWorld(m_NewWorld, false, m_NewWorldPosition);
MoveToWorld(m_NewWorld, m_WorldChangeSendRespawn, m_NewWorldPosition);
return true;
}