Implemented chunk loading without generating on load-failure
git-svn-id: http://mc-server.googlecode.com/svn/trunk@331 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -115,9 +115,13 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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if (Chunk == NULL)
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{
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return NULL;
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}
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if (!(Chunk->IsValid()))
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{
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
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}
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return Chunk;
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}
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@@ -137,8 +141,14 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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// TODO: Load, but do not generate, if not valid
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if (Chunk == NULL)
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{
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return NULL;
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}
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if (!(Chunk->IsValid()))
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{
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
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}
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return Chunk;
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}
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