Rename SkullEntity to MobHeadEntity
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@@ -24,7 +24,7 @@
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../Mobs/Monster.h"
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@@ -600,7 +600,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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}
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else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
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{
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LoadSkullFromNBT(a_BlockEntities, a_NBT, Child);
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LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
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}
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else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
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{
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@@ -932,7 +932,7 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
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void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
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int x, y, z;
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@@ -940,27 +940,27 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars
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{
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return;
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}
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std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World));
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std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
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if (currentLine >= 0)
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{
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Skull->SetSkullType(static_cast<eSkullType>(a_NBT.GetByte(currentLine)));
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MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
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}
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currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
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if (currentLine >= 0)
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{
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Skull->SetRotation(static_cast<eSkullRotation>(a_NBT.GetByte(currentLine)));
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MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
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}
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currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
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if (currentLine >= 0)
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{
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Skull->SetOwner(a_NBT.GetString(currentLine));
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MobHead->SetOwner(a_NBT.GetString(currentLine));
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}
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a_BlockEntities.push_back(Skull.release());
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a_BlockEntities.push_back(MobHead.release());
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}
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