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Rename SkullEntity to MobHeadEntity

This commit is contained in:
Howaner
2014-02-19 14:45:09 +01:00
committed by TheJumper
parent a71e8be4d2
commit 1f726b7d9d
23 changed files with 254 additions and 256 deletions

View File

@@ -24,7 +24,7 @@
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/SkullEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../Mobs/Monster.h"
@@ -600,7 +600,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
}
else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
{
LoadSkullFromNBT(a_BlockEntities, a_NBT, Child);
LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
{
@@ -932,7 +932,7 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
int x, y, z;
@@ -940,27 +940,27 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars
{
return;
}
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World));
std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
if (currentLine >= 0)
{
Skull->SetSkullType(static_cast<eSkullType>(a_NBT.GetByte(currentLine)));
MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
if (currentLine >= 0)
{
Skull->SetRotation(static_cast<eSkullRotation>(a_NBT.GetByte(currentLine)));
MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
if (currentLine >= 0)
{
Skull->SetOwner(a_NBT.GetString(currentLine));
MobHead->SetOwner(a_NBT.GetString(currentLine));
}
a_BlockEntities.push_back(Skull.release());
a_BlockEntities.push_back(MobHead.release());
}