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Store properties as Json::Value

This commit is contained in:
Tiger Wang
2014-07-16 00:03:47 +01:00
parent 4e24f711ab
commit 1f6854792c
9 changed files with 44 additions and 21 deletions

View File

@@ -115,7 +115,8 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co
{
if (!m_ShouldAuthenticate)
{
cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
Json::Value Value;
cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName), Value);
return;
}
@@ -177,7 +178,7 @@ void cAuthenticator::Execute(void)
AString UUID;
if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
{
AString Properties;
Json::Value Properties;
if (!GetPlayerProperties(UUID, Properties))
{
LOGINFO("User %s authenticated with UUID %s but property getting failed", NewUserName.c_str(), UUID.c_str());
@@ -329,7 +330,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S
bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, AString & a_Properties)
bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties)
{
LOGD("Trying to get properties for user %s", a_UUID.c_str());
@@ -383,6 +384,10 @@ bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, AString & a_Pro
return false;
}
a_Properties = root["properties"].toStyledString();
a_Properties = root["properties"];
return true;
}
}

View File

@@ -23,6 +23,11 @@
// fwd: "cRoot.h"
class cRoot;
namespace Json
{
class Value;
}
@@ -79,12 +84,14 @@ private:
/** cIsThread override: */
virtual void Execute(void) override;
/** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */
bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Data, AString & a_Response);
/** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
bool GetPlayerProperties(const AString & a_UUID, AString & a_Properties);
/** Gets the properties, such as skin, of a player based on their UUID via Mojang's API */
bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties);
};

View File

@@ -3016,12 +3016,8 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Json::Value root;
Json::Reader reader;
reader.parse(m_Client->GetProperties(), root);
Pkt.WriteVarInt(root.size());
for (Json::Value::iterator itr = root.begin(); itr != root.end(); ++itr)
Pkt.WriteVarInt(m_Client->GetProperties().size());
for (Json::Value::iterator itr = m_Client->GetProperties().begin(); itr != m_Client->GetProperties().end(); ++itr)
{
Pkt.WriteString(((Json::Value)*itr).get("name", "").toStyledString());
Pkt.WriteString(((Json::Value)*itr).get("value", "").toStyledString());