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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-17 17:55:03 +00:00
parent 3844523882
commit 1ed3b3aed2
16 changed files with 444 additions and 662 deletions

View File

@@ -70,68 +70,62 @@ static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenTrees:
void cStructGenTrees::GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc)
{
cChunkDef::BlockTypes WorkerBlockTypes;
cChunkDef::BlockNibbles WorkerBlockMeta;
cChunkDef::HeightMap WorkerHeight;
cEntityList Entities;
cBlockEntityList BlockEntities;
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
cChunkDesc WorkerDesc(ChunkX, ChunkZ);
// Generate trees:
for (int x = 0; x <= 2; x++)
{
int BaseX = a_ChunkX + x - 1;
int BaseX = ChunkX + x - 1;
for (int z = 0; z <= 2; z++)
{
int BaseZ = a_ChunkZ + z - 1;
int BaseZ = ChunkZ + z - 1;
cChunkDef::BlockTypes * BlT;
cChunkDef::BlockNibbles * BlM;
cChunkDef::HeightMap * Hei;
cChunkDef::BiomeMap Biomes;
m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
cChunkDef::BiomeMap * Bio;
if ((x != 1) || (z != 1))
{
BlT = &WorkerBlockTypes;
BlM = &WorkerBlockMeta;
Hei = &WorkerHeight;
BlT = &(WorkerDesc.GetBlockTypes());
BlM = &(WorkerDesc.GetBlockMetas());
Hei = &(WorkerDesc.GetHeightMap());
Bio = &(WorkerDesc.GetBiomeMap());
WorkerDesc.SetChunkCoords(BaseX, BaseZ);
m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei);
m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities);
m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap());
m_HeightGen->GenHeightMap (BaseX, BaseZ, WorkerDesc.GetHeightMap());
m_CompositionGen->ComposeTerrain(WorkerDesc);
// TODO: Free the entity lists
}
else
{
BlT = &a_BlockTypes;
BlM = &a_BlockMetas;
Hei = &a_HeightMap;
BlT = &(a_ChunkDesc.GetBlockTypes());
BlM = &(a_ChunkDesc.GetBlockMetas());
Hei = &(a_ChunkDesc.GetHeightMap());
Bio = &(a_ChunkDesc.GetBiomeMap());
}
int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes);
int NumTrees = GetNumTrees(BaseX, BaseZ, *Bio);
sSetBlockVector OutsideLogs, OutsideOther;
for (int i = 0; i < NumTrees; i++)
{
GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, OutsideLogs, OutsideOther);
GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, *Bio, OutsideLogs, OutsideOther);
}
sSetBlockVector IgnoredOverflow;
IgnoredOverflow.reserve(OutsideOther.size());
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideOther, IgnoredOverflow);
ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), OutsideOther, IgnoredOverflow);
IgnoredOverflow.clear();
IgnoredOverflow.reserve(OutsideLogs.size());
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideLogs, IgnoredOverflow);
ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), OutsideLogs, IgnoredOverflow);
} // for z
} // for x
@@ -142,9 +136,9 @@ void cStructGenTrees::GenStructures(
{
for (int y = cChunkDef::Height - 1; y >= 0; y--)
{
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_AIR)
if (cChunkDef::GetBlock(a_ChunkDesc.GetBlockTypes(), x, y, z) != E_BLOCK_AIR)
{
cChunkDef::SetHeight(a_HeightMap, x, z, y);
cChunkDef::SetHeight(a_ChunkDesc.GetHeightMap(), x, z, y);
break;
}
} // for y
@@ -306,23 +300,19 @@ int cStructGenTrees::GetNumTrees(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenOreNests:
void cStructGenOreNests::GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc)
{
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, a_BlockTypes, 1);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, a_BlockTypes, 2);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockTypes, 3);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, a_BlockTypes, 10);
GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, a_BlockTypes, 11);
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10);
GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11);
}