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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-17 17:55:03 +00:00
parent 3844523882
commit 1ed3b3aed2
16 changed files with 444 additions and 662 deletions

View File

@@ -42,12 +42,7 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(
int a_ChunkX, int a_ChunkZ,
int a_RelX, int a_RelY, int a_RelZ,
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMeta
)
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
{
// We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
if (
@@ -60,7 +55,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
}
// Only allow dirt, grass or sand below sugarcane:
switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
switch (a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ))
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
@@ -76,17 +71,17 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
// Water is required next to the block below the sugarcane:
if (
!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
!IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) &&
!IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) &&
!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) &&
!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1))
)
{
return false;
}
// All conditions met, place a sugarcane here:
cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
return true;
}
@@ -94,38 +89,29 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
void cFinishGenSprinkleFoliage::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Generate small foliage (1-block):
// TODO: Update heightmap with 1-block-tall foliage
cNoise Noise(m_Seed);
for (int z = 0; z < cChunkDef::Width; z++)
{
int BlockZ = a_ChunkZ * cChunkDef::Width + z;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
const float zz = (float)BlockZ;
for (int x = 0; x < cChunkDef::Width; x++)
{
int BlockX = a_ChunkX * cChunkDef::Width + x;
if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
if (((m_Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
{
continue;
}
int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
int Top = a_ChunkDesc.GetHeight(x, z);
if (Top > 250)
{
// Nothing grows above Y=250
continue;
}
if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
if (a_ChunkDesc.GetBlockType(x, Top + 1, z) != E_BLOCK_AIR)
{
// Space already taken by something else, don't grow here
// WEIRD, since we're using heightmap, so there should NOT be anything above it
@@ -133,43 +119,41 @@ void cFinishGenSprinkleFoliage::GenFinish(
}
const float xx = (float)BlockX;
float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
switch (a_ChunkDesc.GetBlockType(x, Top, z))
{
case E_BLOCK_GRASS:
{
float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
if (val1 + val2 > 0.2f)
{
cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
}
else if (val2 + val3 > 0.2f)
{
cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_ROSE);
}
else if (val3 + val4 > 0.2f)
{
cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_MUSHROOM);
}
else if (val1 + val4 > 0.2f)
{
cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
}
else if (val1 + val2 + val3 + val4 < -0.1)
{
cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_TALL_GRASS, E_META_TALL_GRASS_GRASS);
}
else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
{
++Top;
}
else if ((val1 > 0.5) && (val2 < -0.5))
{
cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4);
}
break;
} // case E_BLOCK_GRASS
@@ -181,22 +165,22 @@ void cFinishGenSprinkleFoliage::GenFinish(
(x > 0) && (x < cChunkDef::Width - 1) &&
(z > 0) && (z < cChunkDef::Width - 1) &&
(val1 + val2 > 0.5f) &&
(cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
(cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
(cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
(cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
(a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR)
)
{
cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS);
}
else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
{
++Top;
}
break;
}
} // switch (TopBlock)
cChunkDef::SetHeight(a_HeightMap, x, z, Top);
a_ChunkDesc.SetHeight(x, z, Top);
} // for y
} // for z
}
@@ -208,22 +192,14 @@ void cFinishGenSprinkleFoliage::GenFinish(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSnow:
void cFinishGenSnow::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Add a snow block in snowy biomes onto blocks that can be snowed over
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
switch (a_ChunkDesc.GetBiome(x, z))
{
case biIcePlains:
case biIceMountains:
@@ -232,11 +208,11 @@ void cFinishGenSnow::GenFinish(
case biFrozenRiver:
case biFrozenOcean:
{
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
int Height = a_ChunkDesc.GetHeight(x, z);
if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)])
{
cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
a_ChunkDesc.SetHeight(x, z, Height + 1);
}
break;
}
@@ -252,22 +228,14 @@ void cFinishGenSnow::GenFinish(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenIce:
void cFinishGenIce::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Turn surface water into ice in icy biomes
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
switch (a_ChunkDesc.GetBiome(x, z))
{
case biIcePlains:
case biIceMountains:
@@ -276,13 +244,13 @@ void cFinishGenIce::GenFinish(
case biFrozenRiver:
case biFrozenOcean:
{
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
int Height = a_ChunkDesc.GetHeight(x, z);
switch (a_ChunkDesc.GetBlockType(x, Height, z))
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
{
cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
break;
}
}
@@ -300,68 +268,58 @@ void cFinishGenIce::GenFinish(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenLilypads:
int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
{
int res = 0;
for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
if (a_BiomeMap[i] == biSwampland)
if (a_BiomeMap[i] == m_Biome)
{
res++;
}
} // for i - a_BiomeMap[]
return res / 64;
return m_Amount * res / 256;
}
void cFinishGenLilypads::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Add Lilypads on top of water surface in Swampland
int NumLilypads = GetNumLilypads(a_BiomeMap);
for (int i = 0; i < NumLilypads; i++)
int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap());
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
for (int i = 0; i < NumToGen; i++)
{
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
int x = (m_Noise.IntNoise3DInt(ChunkX + ChunkZ, ChunkZ, i) / 13) % cChunkDef::Width;
int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width;
// Place a lily pad at {x, z} if possible (swampland, empty block, water below):
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
// Place the block at {x, z} if possible:
if (a_ChunkDesc.GetBiome(x, z) != m_Biome)
{
// not swampland
// Incorrect biome
continue;
}
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
int Height = a_ChunkDesc.GetHeight(x, z);
if (Height >= cChunkDef::Height)
{
// Too high up
continue;
}
if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
if (a_ChunkDesc.GetBlockType(x, Height + 1, z) != E_BLOCK_AIR)
{
// not empty block
// Not an empty block
continue;
}
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z);
if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2))
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
{
cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD);
cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
break;
}
} // switch (GetBlock)
a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
a_ChunkDesc.SetHeight(x, z, Height + 1);
}
} // for i
}
@@ -372,24 +330,17 @@ void cFinishGenLilypads::GenFinish(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenBottomLava:
void cFinishGenBottomLava::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
{
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
for (int y = m_Level; y > 0; y--)
{
for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
{
int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
if (a_BlockTypes[Index] == E_BLOCK_AIR)
if (BlockTypes[Index] == E_BLOCK_AIR)
{
a_BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
}
} // for x, for z
} // for y
@@ -411,19 +362,11 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void)
void cFinishGenPreSimulator::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc)
{
CollapseSandGravel(a_BlockTypes, a_HeightMap);
StationarizeFluid(a_BlockTypes, a_HeightMap, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
StationarizeFluid(a_BlockTypes, a_HeightMap, E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
// TODO: other operations
}
@@ -574,77 +517,6 @@ void cFinishGenPreSimulator::StationarizeFluid(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenDeadBushes:
int cFinishGenDeadBushes::GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap)
{
int res = 0;
for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
if (a_BiomeMap[i] == biDesert)
{
res++;
}
} // for i - a_BiomeMap[]
return res / 128;
}
void cFinishGenDeadBushes::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
// Add DeadBushes on top of sand surface in Desert
int NumDeadBushes = GetNumDeadBushes(a_BiomeMap);
for (int i = 0; i < NumDeadBushes; i++)
{
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
// Place a dead bush at {x, z} if possible (desert, empty block, sand below):
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biDesert)
{
// not swampland
continue;
}
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
if (Height >= cChunkDef::Height)
{
// Too high up
continue;
}
if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
{
// not empty block
continue;
}
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
{
case E_BLOCK_SAND:
{
cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_DEAD_BUSH);
cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
break;
}
} // switch (GetBlock)
} // for i
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenFluidSprings:
@@ -699,17 +571,9 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
void cFinishGenFluidSprings::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 13) % 100;
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 512, 256 * a_ChunkDesc.GetChunkZ()) / 13) % 100;
if (ChanceRnd > m_Chance)
{
// Not in this chunk
@@ -717,7 +581,7 @@ void cFinishGenFluidSprings::GenFinish(
}
// Get the height at which to try:
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 11;
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11;
Height %= m_HeightDistribution.GetSum();
Height = m_HeightDistribution.MapValue(Height);
@@ -729,20 +593,12 @@ void cFinishGenFluidSprings::GenFinish(
{
for (int x = 1; x < cChunkDef::Width - 1; x++)
{
switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
switch (a_ChunkDesc.GetBlockType(x, y, z))
{
case E_BLOCK_NETHERRACK:
{
if (m_Fluid != E_BLOCK_LAVA)
{
// Only lava springs in the netherrack
continue;
}
// fallthrough:
}
case E_BLOCK_STONE:
{
if (TryPlaceSpring(a_BlockTypes, a_BlockMeta, x, y, z))
if (TryPlaceSpring(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), x, y, z))
{
// Succeeded, bail out
return;