Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -42,12 +42,7 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenSprinkleFoliage:
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bool cFinishGenSprinkleFoliage::TryAddSugarcane(
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int a_ChunkX, int a_ChunkZ,
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int a_RelX, int a_RelY, int a_RelZ,
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDef::BlockNibbles & a_BlockMeta
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)
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bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
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{
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// We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
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if (
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@@ -60,7 +55,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
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}
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// Only allow dirt, grass or sand below sugarcane:
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switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
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switch (a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ))
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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@@ -76,17 +71,17 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
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// Water is required next to the block below the sugarcane:
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if (
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!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
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!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
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!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
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!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1))
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)
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{
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return false;
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}
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// All conditions met, place a sugarcane here:
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
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a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
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return true;
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}
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@@ -94,38 +89,29 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(
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void cFinishGenSprinkleFoliage::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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// Generate small foliage (1-block):
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// TODO: Update heightmap with 1-block-tall foliage
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cNoise Noise(m_Seed);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int BlockZ = a_ChunkZ * cChunkDef::Width + z;
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int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
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const float zz = (float)BlockZ;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int BlockX = a_ChunkX * cChunkDef::Width + x;
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if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
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int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
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if (((m_Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
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{
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continue;
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}
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int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
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int Top = a_ChunkDesc.GetHeight(x, z);
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if (Top > 250)
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{
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// Nothing grows above Y=250
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continue;
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}
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if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
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if (a_ChunkDesc.GetBlockType(x, Top + 1, z) != E_BLOCK_AIR)
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{
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// Space already taken by something else, don't grow here
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// WEIRD, since we're using heightmap, so there should NOT be anything above it
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@@ -133,43 +119,41 @@ void cFinishGenSprinkleFoliage::GenFinish(
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}
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const float xx = (float)BlockX;
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float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
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float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
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switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
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float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
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float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
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switch (a_ChunkDesc.GetBlockType(x, Top, z))
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{
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case E_BLOCK_GRASS:
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{
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float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
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float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
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float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
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float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
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if (val1 + val2 > 0.2f)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
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a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
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}
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else if (val2 + val3 > 0.2f)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
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a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_ROSE);
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}
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else if (val3 + val4 > 0.2f)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
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a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_MUSHROOM);
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}
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else if (val1 + val4 > 0.2f)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
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a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
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}
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else if (val1 + val2 + val3 + val4 < -0.1)
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{
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cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
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cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
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a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_TALL_GRASS, E_META_TALL_GRASS_GRASS);
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}
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else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
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else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
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{
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++Top;
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}
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else if ((val1 > 0.5) && (val2 < -0.5))
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{
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cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
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cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
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a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4);
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}
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break;
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} // case E_BLOCK_GRASS
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@@ -181,22 +165,22 @@ void cFinishGenSprinkleFoliage::GenFinish(
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(x > 0) && (x < cChunkDef::Width - 1) &&
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(z > 0) && (z < cChunkDef::Width - 1) &&
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(val1 + val2 > 0.5f) &&
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(cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
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(cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
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(cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
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(cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
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(a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) &&
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(a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) &&
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(a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) &&
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(a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR)
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)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
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a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS);
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}
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else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
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else if (TryAddSugarcane(a_ChunkDesc, x, Top, z))
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{
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++Top;
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}
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break;
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}
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} // switch (TopBlock)
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cChunkDef::SetHeight(a_HeightMap, x, z, Top);
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a_ChunkDesc.SetHeight(x, z, Top);
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} // for y
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} // for z
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}
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@@ -208,22 +192,14 @@ void cFinishGenSprinkleFoliage::GenFinish(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenSnow:
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void cFinishGenSnow::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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// Add a snow block in snowy biomes onto blocks that can be snowed over
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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switch (a_ChunkDesc.GetBiome(x, z))
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{
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case biIcePlains:
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case biIceMountains:
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@@ -232,11 +208,11 @@ void cFinishGenSnow::GenFinish(
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case biFrozenRiver:
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case biFrozenOcean:
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{
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
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int Height = a_ChunkDesc.GetHeight(x, z);
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if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)])
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{
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cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
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cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
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a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
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a_ChunkDesc.SetHeight(x, z, Height + 1);
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}
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break;
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}
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@@ -252,22 +228,14 @@ void cFinishGenSnow::GenFinish(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenIce:
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void cFinishGenIce::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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// Turn surface water into ice in icy biomes
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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switch (a_ChunkDesc.GetBiome(x, z))
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{
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case biIcePlains:
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case biIceMountains:
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@@ -276,13 +244,13 @@ void cFinishGenIce::GenFinish(
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case biFrozenRiver:
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case biFrozenOcean:
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{
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
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int Height = a_ChunkDesc.GetHeight(x, z);
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switch (a_ChunkDesc.GetBlockType(x, Height, z))
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{
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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{
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cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
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a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
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break;
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}
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}
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@@ -300,68 +268,58 @@ void cFinishGenIce::GenFinish(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenLilypads:
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int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
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int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
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{
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int res = 0;
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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if (a_BiomeMap[i] == biSwampland)
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if (a_BiomeMap[i] == m_Biome)
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{
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res++;
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}
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} // for i - a_BiomeMap[]
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return res / 64;
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return m_Amount * res / 256;
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}
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void cFinishGenLilypads::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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// Add Lilypads on top of water surface in Swampland
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int NumLilypads = GetNumLilypads(a_BiomeMap);
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for (int i = 0; i < NumLilypads; i++)
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int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap());
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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for (int i = 0; i < NumToGen; i++)
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{
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int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
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int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
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int x = (m_Noise.IntNoise3DInt(ChunkX + ChunkZ, ChunkZ, i) / 13) % cChunkDef::Width;
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int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width;
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// Place a lily pad at {x, z} if possible (swampland, empty block, water below):
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
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// Place the block at {x, z} if possible:
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if (a_ChunkDesc.GetBiome(x, z) != m_Biome)
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{
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// not swampland
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// Incorrect biome
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continue;
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}
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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int Height = a_ChunkDesc.GetHeight(x, z);
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if (Height >= cChunkDef::Height)
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{
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// Too high up
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continue;
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}
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if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
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if (a_ChunkDesc.GetBlockType(x, Height + 1, z) != E_BLOCK_AIR)
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{
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// not empty block
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// Not an empty block
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continue;
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}
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switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
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BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z);
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if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2))
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{
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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{
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cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD);
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cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
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break;
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}
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} // switch (GetBlock)
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a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
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a_ChunkDesc.SetHeight(x, z, Height + 1);
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}
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} // for i
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}
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@@ -372,24 +330,17 @@ void cFinishGenLilypads::GenFinish(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenBottomLava:
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void cFinishGenBottomLava::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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||||
void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
|
||||
for (int y = m_Level; y > 0; y--)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
|
||||
if (a_BlockTypes[Index] == E_BLOCK_AIR)
|
||||
if (BlockTypes[Index] == E_BLOCK_AIR)
|
||||
{
|
||||
a_BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
|
||||
BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
|
||||
}
|
||||
} // for x, for z
|
||||
} // for y
|
||||
@@ -411,19 +362,11 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void)
|
||||
|
||||
|
||||
|
||||
void cFinishGenPreSimulator::GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
CollapseSandGravel(a_BlockTypes, a_HeightMap);
|
||||
StationarizeFluid(a_BlockTypes, a_HeightMap, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
|
||||
StationarizeFluid(a_BlockTypes, a_HeightMap, E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
|
||||
CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
|
||||
StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
|
||||
StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
|
||||
// TODO: other operations
|
||||
}
|
||||
|
||||
@@ -574,77 +517,6 @@ void cFinishGenPreSimulator::StationarizeFluid(
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFinishGenDeadBushes:
|
||||
|
||||
int cFinishGenDeadBushes::GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap)
|
||||
{
|
||||
int res = 0;
|
||||
for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
|
||||
{
|
||||
if (a_BiomeMap[i] == biDesert)
|
||||
{
|
||||
res++;
|
||||
}
|
||||
} // for i - a_BiomeMap[]
|
||||
return res / 128;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFinishGenDeadBushes::GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
// Add DeadBushes on top of sand surface in Desert
|
||||
|
||||
int NumDeadBushes = GetNumDeadBushes(a_BiomeMap);
|
||||
for (int i = 0; i < NumDeadBushes; i++)
|
||||
{
|
||||
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
|
||||
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
|
||||
|
||||
// Place a dead bush at {x, z} if possible (desert, empty block, sand below):
|
||||
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biDesert)
|
||||
{
|
||||
// not swampland
|
||||
continue;
|
||||
}
|
||||
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
|
||||
if (Height >= cChunkDef::Height)
|
||||
{
|
||||
// Too high up
|
||||
continue;
|
||||
}
|
||||
if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
|
||||
{
|
||||
// not empty block
|
||||
continue;
|
||||
}
|
||||
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
|
||||
{
|
||||
case E_BLOCK_SAND:
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_DEAD_BUSH);
|
||||
cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
|
||||
break;
|
||||
}
|
||||
} // switch (GetBlock)
|
||||
} // for i
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFinishGenFluidSprings:
|
||||
|
||||
@@ -699,17 +571,9 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
|
||||
|
||||
|
||||
|
||||
void cFinishGenFluidSprings::GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 13) % 100;
|
||||
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 512, 256 * a_ChunkDesc.GetChunkZ()) / 13) % 100;
|
||||
if (ChanceRnd > m_Chance)
|
||||
{
|
||||
// Not in this chunk
|
||||
@@ -717,7 +581,7 @@ void cFinishGenFluidSprings::GenFinish(
|
||||
}
|
||||
|
||||
// Get the height at which to try:
|
||||
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 11;
|
||||
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11;
|
||||
Height %= m_HeightDistribution.GetSum();
|
||||
Height = m_HeightDistribution.MapValue(Height);
|
||||
|
||||
@@ -729,20 +593,12 @@ void cFinishGenFluidSprings::GenFinish(
|
||||
{
|
||||
for (int x = 1; x < cChunkDef::Width - 1; x++)
|
||||
{
|
||||
switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
|
||||
switch (a_ChunkDesc.GetBlockType(x, y, z))
|
||||
{
|
||||
case E_BLOCK_NETHERRACK:
|
||||
{
|
||||
if (m_Fluid != E_BLOCK_LAVA)
|
||||
{
|
||||
// Only lava springs in the netherrack
|
||||
continue;
|
||||
}
|
||||
// fallthrough:
|
||||
}
|
||||
case E_BLOCK_STONE:
|
||||
{
|
||||
if (TryPlaceSpring(a_BlockTypes, a_BlockMeta, x, y, z))
|
||||
if (TryPlaceSpring(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), x, y, z))
|
||||
{
|
||||
// Succeeded, bail out
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user