Add cLuaWindow OnClicked Callback (#3901)
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@@ -113,7 +113,7 @@ public:
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void GetSlots(cPlayer & a_Player, cItems & a_Slots) const;
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/** Handles a click event from a player */
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void Clicked(
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virtual void Clicked(
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cPlayer & a_Player, int a_WindowID,
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short a_SlotNum, eClickAction a_ClickAction,
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const cItem & a_ClickedItem
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