Add cLuaWindow OnClicked Callback (#3901)
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@@ -101,6 +101,7 @@ public:
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
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virtual bool OnPlayerOpeningWindow(cPlayer & a_Player, cWindow & a_Window) override;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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