Now using a TickFollowPlayer function.
This commit is contained in:
+43
-31
@@ -15,8 +15,8 @@ cWolf::cWolf(void) :
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m_IsTame(false),
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m_IsSitting(false),
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m_IsBegging(false),
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m_Owner(""),
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m_Collar(14)
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m_OwnerName(""),
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m_CollarColor(14)
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{
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}
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@@ -40,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if ((!IsTame()) && (!IsAngry()))
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if (!IsTame() && !IsAngry())
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{
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
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{
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@@ -64,11 +64,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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}
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else if (IsTame())
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{
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if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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{
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
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{
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m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
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SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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@@ -97,7 +97,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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if (!IsAngry())
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{
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cMonster::Tick(a_Dt, a_Chunk);
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} else {
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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}
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@@ -139,35 +141,45 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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}
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * Player) override
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{
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OwnerCoords = Player->GetPosition();
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return false;
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}
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public:
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Vector3f OwnerCoords;
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} ;
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cCallback Callback;
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m_World->DoWithPlayer(m_Owner, Callback);
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Vector3f OwnerCoords = Callback.OwnerCoords;
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if (IsTame())
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{
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if (m_Owner != "")
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TickFollowPlayer();
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}
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}
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void cWolf::TickFollowPlayer()
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{
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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double Distance = (OwnerCoords - GetPosition()).Length();
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if (Distance < 3)
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{
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m_bMovingToDestination = false;
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} else if((Distance > 30) && (!IsSitting())) {
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TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
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} else {
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m_Destination = OwnerCoords;
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}
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OwnerPos = a_Player->GetPosition();
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return false;
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}
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public:
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Vector3f OwnerPos;
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} Callback;
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if (m_World->DoWithPlayer(m_OwnerName, Callback))
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{
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// The player is present in the world, follow them:
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double Distance = (Callback.OwnerPos - GetPosition()).Length();
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if (Distance < 3)
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{
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m_bMovingToDestination = false;
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}
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else if ((Distance > 30) && (!IsSitting()))
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{
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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}
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else
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{
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m_Destination = Callback.OwnerPos;
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}
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}
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}
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