Implemented milk, added documentation to Pawn.h
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@@ -552,7 +552,7 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
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bool cPlayer::Feed(int a_Food, double a_Saturation)
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{
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if (m_FoodLevel >= MAX_FOOD_LEVEL)
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if (IsSatiated())
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{
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return false;
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}
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