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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "cPacket.h"
#include "PacketID.h"
#include "cPawn.h"
class cPacket_Metadata : public cPacket
{
@@ -13,7 +14,7 @@ public:
void FormPacket();
virtual cPacket* Clone() const { return new cPacket_Metadata( *this ); }
enum MetaState{NORMAL,BURNING,CROUCHED,RIDING} EMetaState;
cPawn::MetaData m_EMetaData;
static const unsigned int c_Size = 4 + 1;
int m_UniqueID;