- Implemented Drops from Burning animals
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "cPacket.h"
|
||||
#include "PacketID.h"
|
||||
#include "cPawn.h"
|
||||
|
||||
class cPacket_Metadata : public cPacket
|
||||
{
|
||||
@@ -13,7 +14,7 @@ public:
|
||||
void FormPacket();
|
||||
virtual cPacket* Clone() const { return new cPacket_Metadata( *this ); }
|
||||
|
||||
enum MetaState{NORMAL,BURNING,CROUCHED,RIDING} EMetaState;
|
||||
cPawn::MetaData m_EMetaData;
|
||||
|
||||
static const unsigned int c_Size = 4 + 1;
|
||||
int m_UniqueID;
|
||||
|
||||
Reference in New Issue
Block a user