- Implemented Drops from Burning animals
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -20,9 +20,9 @@ void cZombiepigman::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as noticed in cSkeleton AND Do they really burn? :D In the neather there is no sun :D
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if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
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m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
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//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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