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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -21,8 +21,8 @@ void cZombie::Tick(float a_Dt)
cMonster::Tick(a_Dt);
//TODO Same as in cSkeleton :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}