- Implemented Drops from Burning animals
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -35,16 +35,9 @@ void cSquid::Tick(float a_Dt)
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//TODO Not a real behavior, but cool :D
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if(!IsBlockWater(GetWorld()->GetBlock(Pos.x, Pos.y, Pos.z)))
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if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
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{
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//Die slowly Muhahaha :D (To prevent all this squids on the land :D)
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m_NoWater += a_Dt;
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if(m_NoWater > 1000.f)
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{
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m_NoWater -= 1000.f;
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TakeDamage(1, this);
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}
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SetMetaData(BURNING);
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}
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}
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