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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -35,16 +35,9 @@ void cSquid::Tick(float a_Dt)
//TODO Not a real behavior, but cool :D
if(!IsBlockWater(GetWorld()->GetBlock(Pos.x, Pos.y, Pos.z)))
if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
{
//Die slowly Muhahaha :D (To prevent all this squids on the land :D)
m_NoWater += a_Dt;
if(m_NoWater > 1000.f)
{
m_NoWater -= 1000.f;
TakeDamage(1, this);
}
SetMetaData(BURNING);
}
}