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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -6,9 +6,14 @@
#include "cChunk.h"
#include "cMCLogger.h"
#include "cPluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"
#include "packets/cPacket_TeleportEntity.h"
#include "packets/cPacket_EntityStatus.h"
#include "packets/cPacket_Metadata.h"
CLASS_DEFINITION( cPawn, cEntity )
@@ -18,8 +23,11 @@ cPawn::cPawn()
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
, m_TimeLastTeleportPacket( 0.f )
, m_bBurnable(true)
, m_MetaData(NORMAL)
, m_FireDamageInterval(0.f)
{
m_Health = 20;
SetMaxHealth(20);
}
cPawn::~cPawn()
@@ -83,14 +91,88 @@ void cPawn::TeleportTo( cEntity* a_Entity )
void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
{
SetPosition( a_PosX, a_PosY, a_PosZ );
cPacket_TeleportEntity TeleportEntity( this );
if( IsA("cPlayer") )
{
cPlayer* Player = (cPlayer*)this;
cRoot::Get()->GetServer()->Broadcast( TeleportEntity, Player->GetClientHandle() );
}
else
{
cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
}
void cPawn::Tick(float a_Dt)
{
CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
if(GetMetaData() == BURNING)
InStateBurning(a_Dt);
}
void cPawn::SetMetaData(MetaData a_MetaData)
{
cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
if(InChunk)
{ //Broadcast new status to clients in the chunk
m_MetaData = a_MetaData;
cPacket_Metadata md(a_MetaData, GetUniqueID());
InChunk->Broadcast(md);
}
}
//----Change Entity MetaData
void cPawn::CheckMetaDataBurn()
{
char Block = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y, (int) m_Pos->z);
char BlockAbove = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y + 1, (int) m_Pos->z);
if(GetMetaData() == BURNING
&& (IsBlockWater(Block)
|| IsBlockWater(BlockAbove)))
{
SetMetaData(NORMAL);
}else if(m_bBurnable && GetMetaData() != BURNING
&& (IsBlockLava(Block) || Block == E_BLOCK_FIRE
|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)) {
SetMetaData(BURNING);
}
}
//What to do if On fire
void cPawn::InStateBurning(float a_Dt)
{
m_FireDamageInterval += a_Dt;
char Block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z );
char BlockAbove = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y + 1, (int)m_Pos->z );
if(m_FireDamageInterval > 800) {
m_FireDamageInterval = 0;
TakeDamage(1, this);
m_BurnPeriod++;
if(IsBlockLava(Block) || Block == E_BLOCK_FIRE
|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE) {
m_BurnPeriod = 0;
TakeDamage(6, this);
}else{
TakeDamage(1, this);
}
if(m_BurnPeriod > 7) {
SetMetaData(NORMAL);
m_BurnPeriod = 0;
}
}
}
void cPawn::SetMaxHealth(short a_MaxHealth)
{
this->m_MaxHealth = a_MaxHealth;
//Reset health
m_Health = a_MaxHealth;
}