- Implemented Drops from Burning animals
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -23,10 +23,13 @@ void cCow::KilledBy( cEntity* a_Killer )
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//Drops 0-2 Lether
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cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
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//Drops 1-3 Raw beefs
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cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
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if(GetMetaData() == BURNING)
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{
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cMonster::RandomDropItem(E_ITEM_STEAK, 1, 3);
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}else{
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cMonster::RandomDropItem(E_ITEM_RAW_BEEF, 1, 3);
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}
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//TODO: Check wheather burning and drop 1-3 steak instead
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cMonster::KilledBy( a_Killer );
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}
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