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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -23,10 +23,13 @@ void cCow::KilledBy( cEntity* a_Killer )
//Drops 0-2 Lether
cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
//Drops 1-3 Raw beefs
cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
if(GetMetaData() == BURNING)
{
cMonster::RandomDropItem(E_ITEM_STEAK, 1, 3);
}else{
cMonster::RandomDropItem(E_ITEM_RAW_BEEF, 1, 3);
}
//TODO: Check wheather burning and drop 1-3 steak instead
cMonster::KilledBy( a_Killer );
}