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- Implemented Drops from Burning animals

- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 02:10:05 +00:00
parent ae3ac08b75
commit 1e9af56a67
21 changed files with 361 additions and 319 deletions

View File

@@ -25,8 +25,12 @@ void cChicken::KilledBy( cEntity* a_Killer )
cMonster::RandomDropItem(E_ITEM_FEATHER, 0, 2);
// Raw Chicken
// TODO: (Check wheather it is burning to drop cooked Chicken)
cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
if(GetMetaData() == BURNING)
{
cMonster::DropItem(E_ITEM_COOKED_CHICKEN, 1);
}else{
cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
}
cMonster::KilledBy( a_Killer );
}