Fixed Minecart spawning issues
Now you can have everything!
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@@ -89,7 +89,7 @@ public:
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
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virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
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virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
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virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleTypeType) = 0;
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virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
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virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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