Fixed Minecart spawning issues
Now you can have everything!
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@@ -1901,9 +1901,9 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
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void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleTypeType) // VehicleTypeType is specific to Minecarts
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{
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m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType);
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m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleTypeType);
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}
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