World: change spawnpoint type to int (#5313)
* World: change spawnpoint type to int As Vanilla does.
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@@ -1645,7 +1645,7 @@ bool cEntity::MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_SetPo
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bool cEntity::MoveToWorld(cWorld & a_World, bool a_ShouldSendRespawn)
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{
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return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3d(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()));
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return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3i(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()));
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}
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@@ -1661,7 +1661,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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return false;
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}
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return MoveToWorld(*World, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn);
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return MoveToWorld(*World, Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn);
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}
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