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Adding Family for monsters : Hostile/Passive/Water/Ambient

This commit is contained in:
mgueydan
2013-09-07 20:02:50 +02:00
parent 04aebd944b
commit 1e02e04d2c
9 changed files with 56 additions and 6 deletions

View File

@@ -95,5 +95,12 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
cMonster::eFamily cAggressiveMonster::GetMobFamily() const
{
return mfHostile;
}