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Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@534 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-02 09:38:51 +00:00
parent 43c9546203
commit 1d6c55afcc
6 changed files with 137 additions and 64 deletions

View File

@@ -247,15 +247,6 @@ void cRoot::UnloadWorlds()
cWorld* cRoot::GetWorld()
{
return GetDefaultWorld();
}
cWorld* cRoot::GetDefaultWorld()
{
return m_pState->pDefaultWorld;
@@ -277,6 +268,22 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
{
if (a_Callback.Item(itr->second))
{
return false;
}
}
return true;
}
void cRoot::TickWorlds( float a_Dt )
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )