Don't create two entity lists.
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@@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void)
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memset(m_BlockLight, 0, sizeof(m_BlockLight));
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memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
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}
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// Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
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if (!m_HasHadEntity)
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{
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a_Writer.BeginList("Entities", TAG_Compound);
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a_Writer.EndList();
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}
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if (!m_HasHadBlockEntity)
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{
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a_Writer.BeginList("TileEntities", TAG_Compound);
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a_Writer.EndList();
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}
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}
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