Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -26,14 +26,24 @@ bool cSquid::IsA( const char* a_EntityType )
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return cMonster::IsA( a_EntityType );
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}
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void cSquid::KilledBy( cEntity* a_Killer )
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{
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//Drops 0-3 Ink Sacs
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cMonster::RandomDropItem(E_ITEM_DYE, 0, 3);
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// Drops 0-3 Ink Sacs
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cItems Drops;
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AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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void cSquid::Tick(float a_Dt)
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{
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cPassiveMonster::Tick(a_Dt);
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