Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,20 +15,38 @@ cSlime::cSlime()
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GetMonsterConfig("Slime");
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}
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cSlime::~cSlime()
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{
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}
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bool cSlime::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cSlime::KilledBy( cEntity* a_Killer )
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{
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//TODO: only when tiny
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cMonster::RandomDropItem(E_ITEM_SLIMEBALL, 0, 2);
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cItems Drops;
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AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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}
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