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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-06 20:18:50 +00:00
parent 116bd7ce34
commit 1cca9b13b3
36 changed files with 1057 additions and 327 deletions

View File

@@ -3,30 +3,63 @@
#include "cSheep.h"
//Todo: Implement color
cSheep::cSheep()
cSheep::cSheep(void) :
m_IsSheared(false),
m_WoolColor(0) // TODO: E_META_WOOL_WHITE
{
m_MobType = 91;
GetMonsterConfig("Sheep");
}
cSheep::~cSheep()
{
}
bool cSheep::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true;
if (strcmp( a_EntityType, "cSheep" ) == 0)
{
return true;
}
return cMonster::IsA( a_EntityType );
}
void cSheep::KilledBy( cEntity* a_Killer )
{
//Todo: Check wheather it is sheared
//Todo: Check color
// TODO: Check whether it is sheared
// TODO: Check color
cMonster::DropItem(E_ITEM_WHITE_CLOTH, 1);
if (!m_IsSheared)
{
cItems Drops;
Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
}
cMonster::KilledBy( a_Killer );
}
}