Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -3,30 +3,63 @@
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#include "cSheep.h"
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//Todo: Implement color
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cSheep::cSheep()
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cSheep::cSheep(void) :
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m_IsSheared(false),
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m_WoolColor(0) // TODO: E_META_WOOL_WHITE
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{
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m_MobType = 91;
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GetMonsterConfig("Sheep");
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}
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cSheep::~cSheep()
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{
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}
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bool cSheep::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true;
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if (strcmp( a_EntityType, "cSheep" ) == 0)
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{
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return true;
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}
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return cMonster::IsA( a_EntityType );
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}
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void cSheep::KilledBy( cEntity* a_Killer )
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{
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//Todo: Check wheather it is sheared
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//Todo: Check color
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// TODO: Check whether it is sheared
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// TODO: Check color
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cMonster::DropItem(E_ITEM_WHITE_CLOTH, 1);
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if (!m_IsSheared)
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{
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cItems Drops;
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Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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}
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cMonster::KilledBy( a_Killer );
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}
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}
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