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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-06 20:18:50 +00:00
parent 116bd7ce34
commit 1cca9b13b3
36 changed files with 1057 additions and 327 deletions

View File

@@ -3,28 +3,47 @@
#include "cGhast.h"
cGhast::cGhast()
{
m_MobType = 56;
GetMonsterConfig("Ghast");
}
cGhast::~cGhast()
{
}
bool cGhast::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cGhast::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2);
cMonster::RandomDropItem(E_ITEM_GHAST_TEAR, 0, 1);
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR);
cMonster::KilledBy( a_Killer );
}