Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -58,15 +58,16 @@ cFurnaceEntity::~cFurnaceEntity()
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void cFurnaceEntity::Destroy()
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 3; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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cPickup* Pickup = new cPickup( m_PosX * 32 + 16, m_PosY * 32 + 16, m_PosZ * 32 + 16, m_Items[i], 0, 1.f, 0 );
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Pickup->Initialize(m_World);
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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