1
0

Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-06 20:18:50 +00:00
parent 116bd7ce34
commit 1cca9b13b3
36 changed files with 1057 additions and 327 deletions

View File

@@ -1,13 +1,19 @@
#include "Globals.h"
#include <set>
#include <queue>
#include "cFluidSimulator.h"
#include "cWorld.h"
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"
#include <set>
#include "cPickup.h"
#include "cItem.h"
#include <queue>
#include "cBlockToPickup.h"
//#define DEBUG_FLUID
#ifdef DEBUG_FLUID
@@ -17,6 +23,9 @@
#endif
class cFluidSimulator::FluidData
{
public:
@@ -343,14 +352,15 @@ void cFluidSimulator::Simulate( float a_Dt )
{
char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
bool bWashedAwayItem = CanWashAway( DownID );
if( (IsPassableForFluid(DownID) || bWashedAwayItem)&&!IsStationaryBlock(DownID) ) // free for fluid
if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
{
if( bWashedAwayItem )
{
cPickup* Pickup = new cPickup( pos.x * 32 + 16, (pos.y-1) * 32 + 16, pos.z * 32 + 16, cItem( (ENUM_ITEM_ID)DownID, 1, m_World->GetBlockMeta( pos.x, pos.y-1, pos.z ) ) );
Pickup->Initialize( m_World );
cItems Drops;
cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(pos.x, pos.y - 1, pos.z), E_ITEM_EMPTY, Drops);
m_World->SpawnItemPickups(Drops, pos.x, pos.y - 1, pos.z);
}
if( pos.y > 0 )
if (pos.y > 0)
{
m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
AddBlock( pos.x, pos.y-1, pos.z );
@@ -374,14 +384,15 @@ void cFluidSimulator::Simulate( float a_Dt )
char BlockID = m_World->GetBlock( p.x, p.y, p.z );
bool bWashedAwayItem = CanWashAway( BlockID );
if(!IsPassableForFluid(BlockID)) continue;
if (!IsPassableForFluid(BlockID)) continue;
if( !IsAllowedBlock( BlockID ) )
if (!IsAllowedBlock(BlockID))
{
if( bWashedAwayItem )
if (bWashedAwayItem)
{
cPickup* Pickup = new cPickup( p.x * 32 + 16, p.y * 32 + 16, p.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1, m_World->GetBlockMeta( p.x, p.y, p.z ) ) );
Pickup->Initialize( m_World );
cItems Drops;
cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(p.x, p.y, p.z), E_ITEM_EMPTY, Drops);
m_World->SpawnItemPickups(Drops, p.x, p.y, p.z);
}
if( p.y == pos.y )