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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-06 20:18:50 +00:00
parent 116bd7ce34
commit 1cca9b13b3
36 changed files with 1057 additions and 327 deletions

View File

@@ -419,7 +419,8 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate( index );
char BlockID = GetBlock( index );
BLOCKTYPE BlockID = GetBlock( index );
NIBBLETYPE BlockMeta = GetMeta(index);
switch ( BlockID )
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
@@ -443,16 +444,17 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
@@ -477,8 +479,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}
@@ -492,8 +495,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
cItems Pickups;
cBlockToPickup::ToPickup(BlockID, BlockMeta, E_ITEM_EMPTY, Pickups);
m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
}
break;
}