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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-06 20:18:50 +00:00
parent 116bd7ce34
commit 1cca9b13b3
36 changed files with 1057 additions and 327 deletions

View File

@@ -54,15 +54,16 @@ cChestEntity::~cChestEntity()
void cChestEntity::Destroy()
{
// Drop items
cItems Pickups;
for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
{
if( !m_Content[i].IsEmpty() )
{
cPickup * Pickup = new cPickup( m_PosX * 32 + 16, m_PosY * 32 + 16, m_PosZ * 32 + 16, m_Content[i], 0, 1.f, 0 );
Pickup->Initialize(m_World);
Pickups.push_back(m_Content[i]);
m_Content[i].Empty();
}
}
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
if (m_JoinedChest)
{
m_JoinedChest->RemoveJoinedChest(this);