Added LuaState tracker and memory stats logging.
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@@ -145,6 +145,8 @@ cServer::cServer(void) :
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m_ShouldLoadOfflinePlayerData(false),
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m_ShouldLoadNamedPlayerData(true)
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{
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// Initialize the LuaStateTracker singleton before the app goes multithreaded:
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cLuaStateTracker::GetStats();
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}
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@@ -522,6 +524,13 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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a_Output.Finished();
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return;
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}
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else if (split[0].compare("luastats") == 0)
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{
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a_Output.Out(cLuaStateTracker::GetStats());
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a_Output.Finished();
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return;
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}
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#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
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else if (split[0].compare("dumpmem") == 0)
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{
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