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Added a BlockToPickup hook for modifying pickups when a player breaks a block.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@602 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-13 17:37:23 +00:00
parent 2eaa22840d
commit 1c60680fba
14 changed files with 641 additions and 89 deletions

View File

@@ -817,8 +817,10 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
cItems PickupItems;
if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
{
// TODO: Allow plugins to change the dropped objects
cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem().m_ItemID, PickupItems);
cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems);
// Allow plugins to change the dropped objects:
cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems);
}
int pX = a_Packet->m_PosX;