Added a BlockToPickup hook for modifying pickups when a player breaks a block.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@602 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -817,8 +817,10 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
|
||||
cItems PickupItems;
|
||||
if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
|
||||
{
|
||||
// TODO: Allow plugins to change the dropped objects
|
||||
cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem().m_ItemID, PickupItems);
|
||||
cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems);
|
||||
|
||||
// Allow plugins to change the dropped objects:
|
||||
cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems);
|
||||
}
|
||||
|
||||
int pX = a_Packet->m_PosX;
|
||||
|
||||
Reference in New Issue
Block a user