Chunks are properly saved before being unloaded now
numchunks server command works again git-svn-id: http://mc-server.googlecode.com/svn/trunk@272 0a769ca7-a7f5-676a-18bf-c427514a06d6
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+8
-1
@@ -84,7 +84,14 @@ private:
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int GetX(void) const {return m_LayerX; }
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int GetZ(void) const {return m_LayerZ; }
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int GetNumChunksLoaded(void) const {return m_NumChunksLoaded; }
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int GetNumChunksLoaded(void) const
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{
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int NumChunks = 0;
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
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if( m_Chunks[i].get() )
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NumChunks++;
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return NumChunks;
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}
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void Save(void);
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void UnloadUnusedChunks(void);
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