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Streamline startup sequence

* Clean up cRoot & main
* Move some OS-specifics into OSSupport
This commit is contained in:
Tiger Wang
2020-07-23 00:34:43 +01:00
parent 5e670a050b
commit 1bc12ba2b3
13 changed files with 789 additions and 733 deletions

View File

@@ -94,7 +94,7 @@ void cServer::cTickThread::Execute(void)
{
auto NowTime = std::chrono::steady_clock::now();
auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
m_ShouldTerminate = !m_Server.Tick(static_cast<float>(msec));
m_Server.Tick(static_cast<float>(msec));
auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)
@@ -118,7 +118,6 @@ cServer::cServer(void) :
m_PlayerCount(0),
m_ClientViewDistance(0),
m_bIsConnected(false),
m_bRestarting(false),
m_RCONServer(*this),
m_MaxPlayers(0),
m_bIsHardcore(false),
@@ -331,27 +330,16 @@ cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIP
bool cServer::Tick(float a_Dt)
void cServer::Tick(float a_Dt)
{
// Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
cPluginManager::Get()->Tick(a_Dt);
// Let the Root process all the queued commands:
cRoot::Get()->TickCommands();
// Process all the queued commands:
TickCommands();
// Tick all clients not yet assigned to a world:
TickClients(a_Dt);
if (!m_bRestarting)
{
return true;
}
else
{
m_bRestarting = false;
m_RestartEvent.Set();
return false;
}
}
@@ -445,6 +433,17 @@ bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
void cServer::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.emplace_back(a_Cmd, &a_Output);
}
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
@@ -647,8 +646,7 @@ void cServer::Shutdown(void)
m_ServerHandles.clear();
// Notify the tick thread and wait for it to terminate:
m_bRestarting = true;
m_RestartEvent.Wait();
m_TickThread.Stop();
cRoot::Get()->SaveAllChunks();
@@ -706,3 +704,17 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const cUU
void cServer::TickCommands(void)
{
decltype(m_PendingCommands) PendingCommands;
{
cCSLock Lock(m_CSPendingCommands);
std::swap(PendingCommands, m_PendingCommands);
}
// Execute any pending commands:
for (const auto & Command : PendingCommands)
{
ExecuteConsoleCommand(Command.first, *Command.second);
}
}