Added SetCustomName() to players.
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@@ -865,14 +865,14 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
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void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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void cProtocol172::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteString(a_PlayerName);
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Pkt.WriteBool(a_IsOnline);
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Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
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Pkt.WriteShort(a_Ping);
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}
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@@ -946,9 +946,16 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
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// Called to spawn another player for the client
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cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID());
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Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
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Pkt.WriteString(a_Player.GetName());
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if (a_Player.HasCustomName())
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{
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Pkt.WriteString(a_Player.GetCustomName());
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}
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else
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{
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Pkt.WriteString(a_Player.GetName());
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}
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Pkt.WriteFPInt(a_Player.GetPosX());
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Pkt.WriteFPInt(a_Player.GetPosY());
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Pkt.WriteFPInt(a_Player.GetPosZ());
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@@ -3075,7 +3082,14 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
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cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
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Pkt.WriteString(a_Player.GetName());
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if (a_Player.HasCustomName())
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{
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Pkt.WriteString(a_Player.GetCustomName());
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}
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else
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{
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Pkt.WriteString(a_Player.GetName());
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}
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt(Properties.size());
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