Chat packet handled in the new way; fixed missing packet sending for inventory slot.
Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -56,7 +56,7 @@ public:
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cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
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cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
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void ServerCommand(const char* a_Cmd ); //tolua_export
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void ServerCommand(const AString & a_Cmd); //tolua_export
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void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
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void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
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