Chat packet handled in the new way; fixed missing packet sending for inventory slot.
Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -151,13 +151,13 @@ bool cPlugin_Squirrel::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY
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bool cPlugin_Squirrel::OnChat(const char * a_Chat, cPlayer * a_Player)
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bool cPlugin_Squirrel::OnChat(cPlayer * a_Player, const AString & a_Message)
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{
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cCSLock Lock( m_CriticalSection );
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cCSLock Lock(m_CriticalSection);
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if (!m_Plugin->HasFunction("OnChat")) return false;
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return m_Plugin->GetFunction("OnChat").Evaluate<bool>(a_Chat, a_Player);
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return m_Plugin->GetFunction("OnChat").Evaluate<bool>(a_Player, a_Message);
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}
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