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Chat packet handled in the new way; fixed missing packet sending for inventory slot.

Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second

git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-18 10:38:15 +00:00
parent 2691e8daed
commit 1b5eaa92b5
18 changed files with 213 additions and 210 deletions

View File

@@ -260,20 +260,23 @@ bool cPlugin_NewLua::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY,
bool cPlugin_NewLua::OnChat( const char* a_Chat, cPlayer* a_Player )
bool cPlugin_NewLua::OnChat(cPlayer * a_Player, const AString & a_Message)
{
cCSLock Lock( m_CriticalSection );
if( !PushFunction("OnChat") )
cCSLock Lock(m_CriticalSection);
if (!PushFunction("OnChat"))
{
return false;
}
tolua_pushstring( m_LuaState, a_Chat );
tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
tolua_pushstring (m_LuaState, a_Message.c_str());
if( !CallFunction(2, 1, "OnChat") )
if (!CallFunction(2, 1, "OnChat"))
{
return false;
}
bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
return bRetVal;
return (tolua_toboolean( m_LuaState, -1, 0) > 0);
}