Chat packet handled in the new way; fixed missing packet sending for inventory slot.
Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -260,20 +260,23 @@ bool cPlugin_NewLua::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY,
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bool cPlugin_NewLua::OnChat( const char* a_Chat, cPlayer* a_Player )
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bool cPlugin_NewLua::OnChat(cPlayer * a_Player, const AString & a_Message)
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{
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cCSLock Lock( m_CriticalSection );
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if( !PushFunction("OnChat") )
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cCSLock Lock(m_CriticalSection);
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if (!PushFunction("OnChat"))
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{
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return false;
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}
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tolua_pushstring( m_LuaState, a_Chat );
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tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
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tolua_pushstring (m_LuaState, a_Message.c_str());
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if( !CallFunction(2, 1, "OnChat") )
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if (!CallFunction(2, 1, "OnChat"))
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{
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return false;
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}
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bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
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return bRetVal;
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return (tolua_toboolean( m_LuaState, -1, 0) > 0);
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}
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