Chat packet handled in the new way; fixed missing packet sending for inventory slot.

Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second

git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-18 10:38:15 +00:00
parent 2691e8daed
commit 1b5eaa92b5
18 changed files with 213 additions and 210 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ public:
virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
virtual bool OnChat (const char * a_Chat, cPlayer * a_Player );
virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );