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Added spawn eggs with mobs (patch committed by Luksor)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-19 18:30:46 +00:00
parent 2a197705ac
commit 1b4b905f75
12 changed files with 471 additions and 2 deletions

45
source/Mobs/Ocelot.cpp Normal file
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ocelot.h"
cOcelot::cOcelot()
{
m_MobType = 98;
GetMonsterConfig("Ocelot");
}
cOcelot::~cOcelot()
{
}
bool cOcelot::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cOcelot" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cOcelot::KilledBy( cEntity* a_Killer )
{
cMonster::KilledBy( a_Killer );
}