Added spawn eggs with mobs (patch committed by Luksor)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6
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45
source/Mobs/Ocelot.cpp
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45
source/Mobs/Ocelot.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Ocelot.h"
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cOcelot::cOcelot()
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{
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m_MobType = 98;
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GetMonsterConfig("Ocelot");
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}
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cOcelot::~cOcelot()
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{
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}
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bool cOcelot::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cOcelot" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cOcelot::KilledBy( cEntity* a_Killer )
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{
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cMonster::KilledBy( a_Killer );
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}
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