Added spawn eggs with mobs (patch committed by Luksor)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -0,0 +1,49 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Blaze.h"
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cBlaze::cBlaze()
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{
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m_MobType = 61;
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GetMonsterConfig("Blaze");
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}
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cBlaze::~cBlaze()
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{
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}
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bool cBlaze::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cBlaze" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cBlaze::KilledBy( cEntity* a_Killer )
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{
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cItems Drops;
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AddRandomDropItem(Drops, 0, 1, E_ITEM_BLAZE_ROD);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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