Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops
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@@ -18,8 +18,12 @@ cSpider::cSpider(void) :
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void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
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int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
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if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
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{
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AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
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}
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}
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