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Changed SendBlockEntity format slightly

* Writing NBT is now in Protocol, not BlockEntity files
* Fixed a last output bug
This commit is contained in:
Tiger Wang
2014-01-19 13:25:35 +00:00
parent a85b2897e0
commit 1af89a8b50
9 changed files with 55 additions and 42 deletions

View File

@@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes:
#include "../Entities/Player.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
#include "../BlockEntities/CommandBlockEntity.h"
@@ -892,7 +893,7 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity)
{
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
Pkt.WriteInt(a_BlockX);
@@ -900,7 +901,7 @@ void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_Block
Pkt.WriteInt(a_BlockZ);
Pkt.WriteByte(a_Action);
Pkt.WriteBlockEntity(a_NBT);
Pkt.WriteBlockEntity(a_BlockEntity);
}
@@ -1833,10 +1834,44 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
void cProtocol172::cPacketizer::WriteBlockEntity(const cFastNBTWriter & a_NBT)
void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_COMMAND_BLOCK:
{
cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity;
Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
Writer.AddString("CustomName", "@");
Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
if (!CommandBlockEntity.GetLastOutput().empty())
{
AString Output;
Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str());
Writer.AddString("LastOutput", Output.c_str());
}
break;
}
default: break;
}
Writer.Finish();
AString Compressed;
CompressStringGZIP(a_NBT.GetResult().data(), a_NBT.GetResult().size(), Compressed);
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
WriteShort(Compressed.size());
WriteBuf(Compressed.data(), Compressed.size());
}