Changed SendBlockEntity format slightly
* Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
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@@ -20,7 +20,6 @@
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#include "Items/ItemHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockSlab.h"
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#include "WorldStorage/FastNBT.h"
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#include "Vector3f.h"
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#include "Vector3d.h"
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@@ -573,6 +572,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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{
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if (a_Length < 14)
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{
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SendChat(Printf("%s[INFO]%s Failure setting command block command; bad request", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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LOGD("Malformed MC|AdvCdm packet.");
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return;
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}
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@@ -602,6 +602,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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default:
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{
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SendChat(Printf("%s[INFO]%s Failure setting command block command; unhandled mode", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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LOGD("Unhandled MC|AdvCdm packet mode.");
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return;
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}
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@@ -624,6 +625,8 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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cWorld * World = m_Player->GetWorld();
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World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
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SendChat(Printf("%s[INFO]%s Successfully set command block command", cChatColor::Green.c_str(), cChatColor::White.c_str()));
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}
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@@ -2210,9 +2213,9 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
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void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity)
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{
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_NBT);
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_BlockEntity);
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}
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