Changed SendBlockEntity format slightly
* Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
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@@ -58,6 +58,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
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{
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m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
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m_LastOutput = a_LastOut;
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}
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@@ -141,30 +142,7 @@ bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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{
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cFastNBTWriter Writer;
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", GetResult());
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Writer.AddInt("x", GetPosX());
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Writer.AddInt("y", GetPosY());
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Writer.AddInt("z", GetPosZ());
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Writer.AddString("Command", GetCommand().c_str());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!GetLastOutput().empty())
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{
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AString Output;
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Printf(Output, "{\"text\":\"%s\"}", GetLastOutput().c_str());
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Writer.AddString("LastOutput", Output.c_str());
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}
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Writer.Finish();
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a_Client.SendUpdateBlockEntity(GetPosX(), GetPosY(), GetPosZ(), 2, Writer);
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a_Client.SendUpdateBlockEntity(GetPosX(), GetPosY(), GetPosZ(), 2, *this);
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}
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