Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@263 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -184,7 +184,7 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
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void cChestEntity::UsedBy( cPlayer & a_Player )
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void cChestEntity::UsedBy( cPlayer * a_Player )
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{
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LOG("Used a chest");
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// m_Content[0].m_ItemCount = 1;
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@@ -203,10 +203,10 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
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}
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if ( GetWindow() )
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{
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if( a_Player.GetWindow() != GetWindow() )
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if( a_Player->GetWindow() != GetWindow() )
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{
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a_Player.OpenWindow( GetWindow() );
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GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
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a_Player->OpenWindow( GetWindow() );
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GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
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}
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}
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cPacket_BlockAction ChestOpen;
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@@ -215,7 +215,7 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
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ChestOpen.m_PosZ = GetPosZ();
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ChestOpen.m_Byte1 = (char)1;
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ChestOpen.m_Byte2 = (char)1;
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m_World->GetChunkOfBlock(m_PosX, m_PosY, m_PosZ)->Broadcast(&ChestOpen);
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m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
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}
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