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Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@263 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-15 14:22:44 +00:00
parent 5e1033c567
commit 1aebcea095
13 changed files with 194 additions and 104 deletions

View File

@@ -184,7 +184,7 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
void cChestEntity::UsedBy( cPlayer & a_Player )
void cChestEntity::UsedBy( cPlayer * a_Player )
{
LOG("Used a chest");
// m_Content[0].m_ItemCount = 1;
@@ -203,10 +203,10 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
}
if ( GetWindow() )
{
if( a_Player.GetWindow() != GetWindow() )
if( a_Player->GetWindow() != GetWindow() )
{
a_Player.OpenWindow( GetWindow() );
GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
a_Player->OpenWindow( GetWindow() );
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
}
}
cPacket_BlockAction ChestOpen;
@@ -215,7 +215,7 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
ChestOpen.m_PosZ = GetPosZ();
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
m_World->GetChunkOfBlock(m_PosX, m_PosY, m_PosZ)->Broadcast(&ChestOpen);
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
}