Added cClientHandle:GetUUIDsFromPlayerNames() to Lua API.
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@@ -529,6 +529,7 @@ end
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GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
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GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." },
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GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "(STATIC) Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely. <b>NOTE</b>: Mojang API has a limit of 100 names per query and 600 queries per 10 minutes (may change)" },
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GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
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